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Old Jul 02, 2007, 03:31 AM // 03:31   #1
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Default Fix/Make Easier the Quest "Jennur's Horde" in Nightfall.

This quest is extremely frustrating and nearly impossible to do on masters with heroes. (I did finish it with standard reward with another dude using heroes)

I understand that Anet wants the game to be challenging, but there is a difference between challenging and impossible.

I am sure this quest can be done with a full team of EXPERIENCED, and competent people that know what they are doing. However, each and every one of us knows that a good pug in very hard to find, especially in hard missions.

The problem with "Jennur's Horde" is that 80-90% of people in ALL districts of Jennur's Horde(mission) do not know how to do the quest. What's even worse, many don't know what "guild wiki" is. This is mind boggling to me since the command to access wiki is everywhere... Guildwars.com, guildwarsguru, and just about everywhere else. Me and some of my friends have tried to explain to these people countless times what to do, but they wont listen because they keep saying: "WHAT IS A PATROL?" despite me having explained it THOROUGHLY many times....

The only way people understand is when I ping patrols about 50-100 times, and then we finally loose. That's when they say... OHHHHH!!! So that's what a patrol is... Then they rage quit or just say they are sorry, because their dad/mother/siter/wife was yelling at them and they were distracted...


I understand what being a noob is. I been there myself. Heck, I'm still a noob, and I will always be a noob. Still... This is... Well.. I got no words.


The point is, that the very structure of Jennur's Horde mission is just too hard. Honestly, I find DOA missions easier.


EVERY SINGLE MISSION up to DOA can be done with hero/hench team with a MASTER'S reward if the person knows what he is doing... I did every single mission myself. There is no reason why Jennur's Horde should be an exception.

I'm sure someone will come in and say... "C'mon! This mish is easy... I hero/henched it on the 1st try with masters!" Well I'm glad you are so darn good/lucky. However, I have seen countless people fail this mission or miss masters, so it is obvious I'm by far not the only one that cant do it.


I cant even imagine how anyone.. Any guild on the entire server could finish this mission on Hard Mode with masters. Send me a screenshot of this happening, and make me feel stupid, PLEASE!!
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Old Jul 02, 2007, 09:36 AM // 09:36   #2
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Thats pretty weird...the 1rst time I went to this mission I done it Expert,and then re-did it and had Master,thing is dont do with heroes/hench,do it with PUGs,you dont really need them to be experienced,just set up a smart plan and roll!
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Old Jul 02, 2007, 09:46 AM // 09:46   #3
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Quote:
Originally Posted by Kyosuki
Thats pretty weird...the 1rst time I went to this mission I done it Expert,and then re-did it and had Master,thing is dont do with heroes/hench,do it with PUGs,you dont really need them to be experienced,just set up a smart plan and roll!
Problem is that most human PUGs dont follow the plan while Heroes do exactly what they are told. I usually play with my wife and with the help of Wiki and our Heroes we make Masters or bonus everywhere so far.
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Old Jul 02, 2007, 11:58 AM // 11:58   #4
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Sorry. I did it. It's very easy, but takes many time and patience.

0. Have lightbringer 3 or more.
1. Pick a seed.
2. Kill a Harbringer.
3. Wait for the group of margonites and kill them.
4. Kill some enemies nearby.
5. Wait for the group of margonites and kill them.
6. Go to 1 until you have killed all the margonites an Harbringers.

Remember, NEVER think you'll have time to make anything. You have to wait and kill the group that constantly comes.

Kill a harbringer, then wait.
Pick a seed, then wait.
Kill some margonites, then wait.

Patience is the key in this mission.

Last edited by MithranArkanere; Jul 02, 2007 at 06:44 PM // 18:44..
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Old Jul 02, 2007, 01:50 PM // 13:50   #5
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agreed. and run past the first two harbringers as the more harbringers you kill, the more margonites are in a group. if you can get a friend with you, split your group up at the end. one (with heros) stands between the two stairs and the other goes up the stairs for the bonus harbringers. 2 MM's will make this mission run smooth
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Old Jul 02, 2007, 02:21 PM // 14:21   #6
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Interesting.... I don't want to turn this into a "help" thread, because that probably belongs in another branch of the forum, but I just want to say that I have Lightbringer Rank5, and I use the Gaze constantly!

I was using a party with Razah minion bomber, Olias MM, and Koss set up as whirling axe and triple chop plus "go for the eyes", and something else...
Then I had 2 hench monks, 1 ele, and a paragon. I am a Ritualist with splinter weapon spamming it on koss, and dissonance, shadowsong, soul twisting, wailing weapon and rez.

Like I said.. I did get standard reward... (expert actually) using my heroes and another person's heroes, but I cannot get masters no matter how hard I try.

It actually says on wiki that this mission is screwed up because it says that you have to kill all 3 harbringers in the end including the nightfall one for the bonus, but in fact, you have to kill every single margonite around them to get the bonus. That's where the problem comes in. By the time I get to the end the patrols come so often, that I inevitably get owned between the margs I pulled and the patrol that came. I did time everything as well as I could, but in the end it becomes a friggin nightmare. Guess I'll try to skip the 1st 2 harbingers now... (AGAIN) For like 20th time now...


EDIT: Finally got MASTERS. I used Razah MB, Olias MM, and Koss.... Another dude who was a dervish used 2 monks and an SF Zhed.

It was very hard... Especially because the patrols were coming so often in the end.... I had the dervish defend from patrols with my heroes and his, while I ran up the stairs and pulled... Eventually we had a problem because one margonite wandered behind a "gate" up the right stairs and we just couldn't reach him and have enough time to get back down to catch the patrol.... The dervish tried, but he couldnt tough the marg through the gate.

Then I went up and soloed the marg with my spirits through the "gate". Guess my rit is not "useless" after all.

Last edited by ibex333; Jul 02, 2007 at 03:41 PM // 15:41..
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Old Jul 02, 2007, 02:31 PM // 14:31   #7
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Did it on masters only whith heroes.
Improve your skill and strategy.
When pulling bonus harbinger and its mobs, let your three heroes (a monk, a MM and whatever, for me its a warrior with WY! to enhance protection) at the middle of the room and go pulling with your henchies.
Kill, wait for the patrol, then pull. Rince and repeat.
It's quite important to PULL the bonus mobs and not to kill them on the stairs.
It's quite important to time the patrol. If you're not sure the The last time you killed it, wait for another , kill it, then engage.
It's quite important to bring the Seborhin Lights near the Harbinger you want to kill, wait for the patrol, kill it, then engage/pull the harbinger.


Hard Mode Jehnur's Horde is quite easier to do with at least another Human.
Oh wait, you were talking about Hard Mode uh?
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Old Jul 02, 2007, 03:31 PM // 15:31   #8
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Quote:
Originally Posted by MithranArkanere
Sorry. I did it. It's very easy, but takes many time and patience.

0. Have lightbringer 3 or more.
1. Pick a seed.
2. Kill a Harbringer.
3. Wait for the group of margonites and kill them.
4. Kill some enemies nearby.
5. Wait for the group of margonites and kill them.
6. Go to 1 until you have killed all the margonites an Harbringers.

Remember, NEVER think you'll have time to make anything. You have to wait and kill the group that constantly comes.

Kill a harbringer, then wait.
Pick a seed, then wait.
Kill some mursaaat, then wait.

Patience is the key in this mission.
ZOMG? MURSAAT R IN NF??

Like some people probably said before me, avoid the Harbringers in the start because they increase patrolls.
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Old Jul 02, 2007, 03:59 PM // 15:59   #9
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The misson might seem hard, but it actually isnt. Even on masters!

All you need to remember is...

1) Always bring 1 or 2 MMs, they are essential and easy to supply with plenty of corpse.
2) Always watch for groups moving.
3) Clear the ground area first.
4) ONLY PULL, DO NOT RUSH INTO MOBS.
5) Move between patrols.

When it comes to the bonus

6) Send one person up to pull them down from stairs, right after you kill the last patrol that moved.

Its really not that hard, aslong as ur co-odinated. I would recommend a human team though.
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Old Jul 02, 2007, 04:52 PM // 16:52   #10
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Quote:
Originally Posted by freekedoutfish
The misson might seem hard, but it actually isnt. Even on masters!

All you need to remember is...

1) Always bring 1 or 2 MMs, they are essential and easy to supply with plenty of corpse.
2) Always watch for groups moving.
3) Clear the ground area first.
4) ONLY PULL, DO NOT RUSH INTO MOBS.
5) Move between patrols.

When it comes to the bonus

6) Send one person up to pull them down from stairs, right after you kill the last patrol that moved.

Its really not that hard, aslong as ur co-odinated. I would recommend a human team though.
You fail on point no. 1. An MM makes it easier, its sure as hell not vital.

Just give Koss 'Charge' and make sure you have a long/flatbow just incase the mob gets out of range. Tends to help to bring at least 1 controllable monk so you can force it to heal the spirits if they come under attack.

Before you kill the boss Harbinger just stick henchman somewhere and go collect 3 of them and take them near the end. Its easier with real people though that bit, since you can control the hench against a mob better and 3 of you can just run in and instagib the Harbinger.

It took me a while... but its by no means impossible with H/H.
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Old Jul 02, 2007, 04:58 PM // 16:58   #11
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Jennur's Horde is a mission, not a quest.

This mission is simple to achieve master's with heroes and hench. People just fail at paying attention to spawned mobs. The method in Mithran's post is the easiest/best method; anyone failing continually doing it like that should just uninstall GW. :\

GL
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Old Jul 02, 2007, 06:32 PM // 18:32   #12
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Quote:
Originally Posted by KamikazeChicken
The method in Mithran's post is the easiest/best method; anyone failing continually doing it like that should just uninstall GW. :\

GL
Thank you for that insightful comment.


I did what Mithran said right from the start.

All of you say that one should pull instead of running in. I did that right from the start. I knew it all along.

The problem is, that oftentimes the mob refuses to get pulled downstairs! Especially on the right side. The reason why many of you said what you said it because you didn't read my post CARFULLY. when the mob refuses to go down, my only option is to go up there and kill it. The problem with doing that is that by the time I get down again, the patrol will own whoever was trying to defend middle unless I leave my heroes with him. I cant solo the mob on the stairs all by myself!

If you read my edit, you will see that I already beat the mission, and I got master's. However, I still say the mission is too hard, ESPECIALLY if you cant find people to help you.(people that know what they are doing)

This mission is off course not impossible - just "extremely hard". I have played GW since Prophecies beta... Been all over, kicked ass all over. But this mission remained my "unicorn" until now.

Mod please close this, because this looks more like "please help me beat this mission" than "I suggest that this misson is made easier" thread.


PS: Thanx to ALL of you for your wisdom and insight. I appreciate it.
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Old Jul 02, 2007, 08:02 PM // 20:02   #13
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its easy. enough said
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Old Jul 02, 2007, 09:27 PM // 21:27   #14
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Its easy. The mobs on the stairs need to be pulled or you need a skilled team to do a split. Even with heroes/hench, you can flag them on the bridge in the middle, and go pull them yourself. If you can't pull the group, thats a different problem, and you just need to learn how to pull better. My Assassin and Mesmer did this mission with heroes/hench, and got Masters first try. I wouldn't even say it is difficult, as I find 3/4 of the missions harder than this one. Nothing needs to be changed except your tactics.

Methods have been posted on how to beat this mission with heroes/hench, and those methods work. If you can't do that, it isn't the mission's fault, its yours.
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Old Jul 02, 2007, 11:37 PM // 23:37   #15
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Quote:
Originally Posted by MagmaRed
Methods have been posted on how to beat this mission with heroes/hench, and those methods work. If you can't do that, it isn't the mission's fault, its yours.
Stop flaming this poor guy.

This mission is quite difficult in HM. patrols running 50% faster and owning Sebhorin spirits in 5 secs are not that easy to overcome.
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Old Jul 03, 2007, 07:51 AM // 07:51   #16
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Quote:
Originally Posted by Evilsod
You fail on point no. 1. An MM makes it easier, its sure as hell not vital.

Just give Koss 'Charge' and make sure you have a long/flatbow just incase the mob gets out of range. Tends to help to bring at least 1 controllable monk so you can force it to heal the spirits if they come under attack.

Before you kill the boss Harbinger just stick henchman somewhere and go collect 3 of them and take them near the end. Its easier with real people though that bit, since you can control the hench against a mob better and 3 of you can just run in and instagib the Harbinger.

It took me a while... but its by no means impossible with H/H.
Well thats just from my experience. Perhaps saying impossible was slightly exagerated, but an MM does make it ALOT easier!

Plus to me it seems obvious to bring an MM considering the ample supply of corpses, and overwhelming numbers!

I've never been great at equipping my heroes! I just give them any old skills and they seem to work! But I know MMs so I tend to use an MM heroe alot more, as I know the build.

I wouldnt be able to use Koss in a key position like that, because I have no experience of a warrior and I wouldnt know a good build.

You stick to what you know!
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Old Jul 03, 2007, 02:37 PM // 14:37   #17
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I love people who say I found it easy to do after I did it for the thirtieth time. LOL
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Old Jul 03, 2007, 03:52 PM // 15:52   #18
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Quote:
Originally Posted by VinnyRidira
I love people who say I found it easy to do after I did it for the thirtieth time. LOL
I found it easy to do. The first time I beat it. The second time I got masters. Some people are just less skilled at using their heroes/henchies than others or have less overall knowledge of the game. It's inevitable.
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Old Jul 03, 2007, 03:57 PM // 15:57   #19
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I have master in this mission with my necro and my mesmer.

With my necro, I tried 5-6 times with my friend and heroes, and we failed.
Then I realized the mistakes, and got master at 1st attempt on my own with h/h, using Zhed and Sousuke SF, Koss with "Charge", Devona, Gehraz, Mhenlo and Kirim.
I was SS with lvl3 LB.

The trick is to skip the 2 initial harbingers, with a proper timing of "Charge" used by Devona and Koss. And avoid killing the harbinger on the left side too. In this way, spawning patrols are small and easy to dispatch.
Because of this, I think that a MM is not advisable, because minions will aggro the harbingers before the stairs.

Then normal fight, paying attention to the patrols.
Even if you're in the middle of the fight on the stairs, after 1 minute stop everything and go back to the center, waiting for the patrol. Then come back and finish. Better take more time than wasting everything.

For this necessity of alternating attacks and retreats, doing this mission on your own with h/h has more possibility of success than doing with another or more players, unless you're coordinated through TS or Vent.
H/H follow your orders, human players inevitably tend to continue the fight.

Last edited by Abnaxus; Jul 03, 2007 at 04:06 PM // 16:06..
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Old Jul 03, 2007, 04:32 PM // 16:32   #20
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Quote:
Originally Posted by freekedoutfish
I wouldnt be able to use Koss in a key position like that, because I have no experience of a warrior and I wouldnt know a good build.
I never use Koss for anything. I don't even bother equipping him properly, half of my chars he's still using the original 2-3 machete. So all i do is load him up on strength and tactics and let him do the leeroying, he does no damage at all but makes up for it nicely with Shields Up, Watch Yourself, Charge, etc.

First time i did this using R-Spike and Charge. Masters on the first attempt, it took a while thanks to having no idea what to expect... but it wasn't hard.
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